Jumpgate – The birth of Emerald Sky

Appock.Marcuss.EscortOutside of Star Citizen Lore, Emerald Sky was originally founded for a squad in a game called Jumpgate.  We were part of the Quantar faction and that is where the Emerald in the name came from as the faction color was green.  The Quantar were underpowered due to decisions made by the dev team and were therefore getting their ass kicked all the time.  Myself, with a few other players, formulated a plan to run guns and ship equipment from the overpowered factions to ours (the ship components were modular and could be installed in any chassis).  It was expensive initially, but over time the Quantar pilots realized we were really making a difference.  As a result we were paid big time by the fighter pilots of our faction to run the guns.  It was not a mechanic in the game so we essentially invented it.  Was always a great feeling when pilots from our faction logged into the game and found high quality components in our home stations to outfit their ships and very excitedly announced it on chat.  At many points during the game Emerald Sky transport convoys found themselves with spontaneous escort squadrons to help us complete our tasks.  We had the time of our lives, and helped balance a game the devs had no clue how to fix.

EVE Online

2004. Jumpgate died, we moved to EVE Online.  We functioned as a couple of entities within the EVE universe, Emerald Sky LTD, and Universal Imports.  We were focused on industry, initially in Empire space, and then low sec, followed by 0.0 space.  We subcontracted for various large corporations in game and made an excellent virtual living off of exploring, mining, trading, and manufacturing.  For our final mass undertaking in game, we ran stations in wormholes to clean out the resources there.  That was our final activity with EVE.

A New Beginning – Star Citizen


A small number of players have stayed together from Jumpgate. and I have taken it upon myself to keep the company alive in the new and emerging Star Citizen.  A couple of us are already playing in the alpha doing testing and bug reporting, but also having fun in the process.  Over the course of time I have amassed a decent sized fleet that will be available for company use when we need to crew the ships and start really playing the game.  We are looking forward to keeping the name alive and continuing to have as much fun as possible while doing it.  We’d love to attract like minded individuals that wish to do the same.

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